Booty and Gear

Ship’s Purser

Company Funds Transaction Description Amount
- Initial funding ?
? Purchase munitions for ship armory -72,700
?
Ships Funds Transaction Description Amount
- Trading profit – Rhodium +1,500,000
1,500,000 Repair body tanks -20,000
1,480,000 Profit from bodyguard job +150,000
1,730,000 Disbursement to crew (15,000×12) -180,000
1,550,000 Rhynchus rescue reward +125,000
1,675,000 Calesque Survey award +137,000
1,812,000 Disbursement to crew (151,000×12) -1,812,000
0 Trading Profits – Rhodium +1,500,000
1,500,000 Mirage 1 repairs commission +1,250,000
2,750,000 Equipment Purchase (Powered Armor) -110,000
2,640,000 Warhulk Fees +316,800
2,956,800 Star of Tarsis rescue reward +500,000
3,456,800 Point Liberty Sesheyan Mission +100,000
3,556,800 Disbursement to crew (296,400×12) -3,556,800
0 ULS commissions 240,000
240,000 Dreth commissions 480,000
720,000
Miscellaneous Items
"Orb of the Psion" – This orb allows psionic contact with any person the user has ever met or spoken to. The user must first make a successful Awareness-intuition skill check to establish the link. If the attempt fails, the user is struck by psionic feedback for d4s (2d4s on a Critical Failure). The orb can be used for ten minutes of conversation per day and has a range of 50 light-years. The communication is two-way, enabling the user to receive messages as well as send them.
Alien artifact – Purple staff with purple stone on top (3m long). When held in a thinly gloved or bare hand for more than a minute, the gem at the top of the scepter begins to glow. The glow increases until it is as bright as a purple lantern.
26 strange alien artifacts from an unknown civilization. Can get d6x$1000 each.
Crude leather pouch containing 7 large rough gemstones (2d4x$100 each) and 3 faceted stones (1d3x$1000) each.
2 alien footlockers/chests with 16 button keypad locking mechanisms.
Cyber-gear: Ordinary cyber limbs (4). Good Sub-dermal Weapon Mount (1).

Ship’s Armory – Armor

Item Value Qty Skill LI HI En AP Type Mass Hide Notes
Riot Helmet 750 12 Armor Op +1 +1 0 +1 O 2 - Company Property
CF Softsuits 2000 12 - d6 d6 d6-1 0 O 3 +4 Company Property
Rampart Deflection Inducer 1350 1 - +2 +2 +1 0 O 1 +4 Taken from VoidCorp Agent
Aegis 650 Cerametal Shield 225 3 Combat Armor +2 +2 +2 +2 O 1.6 - Company Property
Dauntless 29 Attack Armor 3300 3 Combat Armor d4+2 d6+2 d6 +2 O 12 - Company Property
Bushmaster Cerametal Armor 2650 3 Armor Op d4+2 d6 d6 +1 O 7 +1 Company Property
Recon Body Tank 30000 1 Powered Armor 2d4 2d4 2d6+2 +3 G 45 - Bantam Launcher replaced with jetpacks. Can soar meters above the ground at 100 km/hr for up to 8 hours. Recovered from VoidCorp.
Recon Body Tank 30000 1 Powered Armor 2d4 2d4 2d6+2 +3 G 45 - Bantam Launcher replaced with DP Trigun. Recovered from VoidCorp.
Tiger Mod 6 Powered Armor 9000 3 Powered Armor d6+1 d6+2 d6 +2 G 25 - Purchased from Thorn
Tiger Mod 6 Powered Armor (for T’sa) 28000 1 Powered Armor d6+1 d6+2 d6 +2 G 25 - Purchased from Thorn
Tiger Mod 6 Powered Armor for Sesheyan 28000 2 Powered Armor d6 d6+1 d6-1 +2 G 25 - Purchased from Thorn
Alien Softsuit unk 1 - d6-1 d6-1 d6+2 0 O 1 - +3 STR and DEX step bonus. Purplish jumpsuit with strange reflective weave through its stitching. Effectively a combination displacer softsuit and energy web. The displacer function only works for 5 rounds before depleted, but can be recharged using Technical science – juryrig.

Ship’s Armory – Weapons

Item Value Qty Skill Acc Type Range Damage Actions Clip Size Mass Hide Notes
Laser Rifle 1500 2 MRW-Rifle -1 En/O 100/400/1000 d6+1w/d6+3w/d4+1m 3 12 4 - Recovered from VoidCorp
Cyclone 700 Stutter SMG 1000 1 MRW-SMG +0 LI/O 10/20/80 d6+2s/d8+2s/d8+4s 4 60 3 +1 Company Property
Laser Pistol 1000 3 MRW-Pistol -1 En/O 20/40/200 d4+1w/d6+1w/d4m 4 20 1 +3 Company Property
Maser Pistol - 2 MRW-Pistol -2 En/O 10/20/60 d6w/d6+2w/d4m 4 40 1 +2 Recovered from Thaal
Mass Pistol 1200 1 MRW-Pistol +0 En/G 2/6/12 d6w/d6+2w/d6m 2 4 1 +2  
Stutter Pistol 500 12 MRW-Pistol +0 LI/O 6/12/30 d6+2s/d8+2s/d8+4s 4 10 1 +2 Company Property
Power Cestus 500 3 UA-Brawl +0 LI/O melee d4+2s/d4w/d4+1w 4 12 3 +1  
Alien Power Scepter unk 2 MW-Powered Wpn -1 En/G melee d6w/d8+2w/d4+1m 3 6 3 - Short scepter (about 1m long). When held in a thinly gloved or bare hand, the gem at the top of the scepter begins to glow with a reddish light. If touched to a living being, the head of the scepter delivers a powerful energy charge. Recharging is done by holding it for 3 rounds without attacking, but does 1 fatigue point of damage to the wielder.
Alien Pistol unk 1 MRW-Pistol -2 En/O 10/20/60 d6w/d6+2w/d4m 4 40 1 +2 3 Clips of ammo. PL8 (equivalent to a Maser)
PunkThumper Stun Baton 425 3 MW-Powered Wpn 0 LI/O melee d6+1s/d8+2s/d12+3s 3 10 2 +2 Company Property
Plasma Grenades 400 12 Athl-Throw +1 En/G per STR d4+2w/d6+2w/d4m 2 - .5 +3 Company Property
Pulse Grenades 350 12 Athl-Throw +1 En/G per STR d4+2s/d6+2s/d8+2s 2 - .5 +3 Company Property. Non-lethal. Electromagnetic.
Frag Grenades 75 12 Athl-Throw +1 HI/G per STR d4w/d4+2w/d6+2w 2 - 1 +2 Company Property.
Dark plasma rifle - 3 Modern-rifle 0 En/G 80/200/400 d8+1w/2d6w/2d6+3w 2 10 4 - Recovered from Kroath (4 clips of ammo)
Dark plasma trigun - 1 Heavy-direct 0 En/G 100/250/600 d8+1w/2d6w/2d6+3w 4 -/12 5 - Recovered from Kroath (2 clips of ammo)
Filament chain - 7 Melee-powered -1 Li/G Personal d6+1w/2d4+1w/3d4+2w 3 20 2 - Recovered from Kroath
Blacklaser rifle - 3 Modern-rifle -1 En/O 100/400/1000 d6+2w/d8+2w/d4+2m 2 -/10 4 - Recovered from Klick
Blacklaser pistol - 4 Modern-pistol -1 En/O 20/40/200 d4+2w/d6+2w/d4m 2 10 1 - Recovered from Klick
Blacklaser SMG - 1 Modern-SMG 0 En/O 20/80/200 d6+1w/d6+3w/d4+1m 2 18/6 3 - Recovered from Klick

Booty and Gear

On the Verge Lialos Lialos